Each time a major honors show draws close, there’s always a demand for introducing additional classifications to acknowledge unsung work and delight the passions of followers with niche passions.
Another commentator previously argued for a horror game category. That would rule. So would tabletop games, representing a dedicated supporter's campaign. However, I must insist for pushing forward just as with other dedicated enthusiasts, I have a cast-iron argument for why my demand stands as crucial and significant. Here's the proposal: There should be a classification for brain-teasing titles.
Organizing Gaming Categories
Categorizing art by genre defies precise measurement; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. It's understandable that cinema institutions avoid this approach. However, it represents an unavoidable compromise for the industry of interactive entertainment, which are so diverse they hardly constitute as a single art form.
To recognize the complete range of achievement in video games to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.
Current Gaming Award Categories
Leading game ceremonies presently include award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these classifications successfully include a lot of ground, allowing placement accommodating various experiences.
This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Consider three of recent excellent titles, each quite distinct: building puzzles in a particular game, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles from additional release. What category would fit them between these six categories? Nowhere, that’s where.
The Representation Problem
There are dozens of brilliant puzzle games released every year lacking appropriate categories at major award shows, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, or the intensely contested independent game categories.
- One classic puzzle game received no recognition for anything that year
- Another imaginative release received no nominations that year
- Popular arranging title received no acknowledgment that year
- Only a few brain-teasers managed to sneak into niche award types
Importance of Logic Titles
Commonly they're compact experiences, yet the craft of the puzzle game carries substantial weight. Well-known matching games count as the most-played games globally continuing this trend for an extended period.
The iconic tile-matching title competes with famous sandbox experiences claiming status as best-selling game of all time; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging across multiple categories.
Proposal and Rationale
Brain-teasers wouldn't encounter such difficulty. It would be easy to populate five nominees with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, because you’d have to leave so many good games out.
To emphasize again, these are games that otherwise have no home in important events. Logic title developers function at the challenging frontier game development, developing some of essential manifestations of the video game form. Similar to cinema stunt performers, they warrant appreciation. Let’s not keep them waiting 35 years.